The announcer and several characters have new voices. Each character now has eight palettes, which is selectable by either pressing one of the six attack buttons, or by holding start and pressing a punch or kick button. Making the transition to CP System II arcade hardware in October 1993, Super Street Fighter II: The New Challengers introduced four new characters and new gameplay changes to the other twelve characters. Bison, who just received a new alternate color palette) Super Street Fighter II: The New Challengers Each character received a new primary color palette, with their alternate color palette being the original. Characters were balanced even further, making this version the most competitive pre-Super Street Fighter II game. Street Fighter II': Hyper Fighting had the fastest gameplay speed out of all official arcade releases, and introduced a new special move for each of the main eight characters. Known in Japan as Street Fighter II' Turbo: Hyper Fighting, this version (originally released in December 1992) was believed to be developed in response to various unauthorized hacks of Street Fighter II': Champion Edition that introduced ridiculously fast gameplay speed and crazy new special moves.
Other changes include background palettes, move distinction between Ryu and Ken, and the new round restriction for continuously tied matches (four rounds instead of ten). Much of the gameplay was revised to balance out the characters and slightly increase the speed. Street Fighter II': Champion Editionįirst released in April 1992 in arcades, Street Fighter II': Champion Edition (where the apostrophe represents "Dash" or derivation) allows both players to pick the same character (introducing an alternate color palette for each character) and allows players to play as the four boss characters. The game was also ported to several platforms and included in various compilations.